Damage concentration is inversely proportional to the number of affected targets: the more targets getting hit, the less overall damage each target suffers, and vice versa. Daemon is invincible and untargetable for the duration of the attack. When activated, Daemon stops moving and creates a static AoE around himself for a few seconds that deals considerable damage to any and all enemies in range. Daemon must score the killing blow on the marked target for the super to refresh.ĭash between nearby enemy fighters, rapidly striking them for a percentage of their max life as damage. When activated, Daemon's currently targeted opponent will be marked for death with an icon for 5 seconds and receive increased damage Daemon also receives a speed boost during the duration. If you kill them, you can cast this again, within 5s, for free. Grants extra damage against your marked target. The slow does not stack if multiple shurikens connect. When a shuriken hits an enemy, it applies a slow and a damage-over-time effect. By default, Daemon carries three shurikens at a time, and each shuriken recharges after use. Slow enemies, and drain their health over time.ĭaemon throws a single shuriken projectile. The stealth is not perfect: keen eyes can pick out Daemon's shadow and a slight visual warbling effect. The cooldown begins the moment Stealth ends. The first attack performed out of Stealth does increased damage. Shift does not break Stealth, but Shift Strike does. Daemon breaks Stealth when the ability's timer runs out, after using Sleep, or if he attacks, takes any damage or mounts his hoverboard. Sleep applies to a single target, rendering them immobile and inactive for a few seconds (they will wake up if damaged). Stealth is broken if hit, attacking or mounting.ĭaemon is untargetable during Stealth. While stealthed, press again to sleep an enemy. The cooldown begins when the Shift ends, with or without the Shift Strike.Įnter stealth for a short time. He can end the Shift early by pressing to perform the two-hit AoE Shift Strike. Press while Shifting to exit with a powerful spin attack.ĭaemon can turn slightly while Shifting. Daemon can only Wall Jump once before landing he cannot chain Wall Jumps in a single jump. The Wall Jump can be performed off of any physical wall, including temporary walls such as ZeroCool's Firewall. Press the Evade button while standing still to Parry an incoming melee attack.īoost off walls for extra height. A six-strike sequence spread across four attacks.ĭeflects an enemy's attack when well-timed. Slice through your enemies with speed and finesse.ĭaemon's basic attack combo.
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